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DLNR-The Antares Incursion
1383921919746

TEST IMAGE.

Developer Winter Bridge Studios
Publisher Brock Univeristy
Release date April 24th 2014
Platform PC- Digital Download
In association wtih
Brock University
Faculty of Humanites
Centre for Digital Humanites


About

DLNR is a cyber punk action-adventure game with a focus on the high concept of "The Prisoner's Dilemma". It is a multiplayer experience where players have the choice of co-operative or competitive play while racing to reach the end of each level. It is being developed by IASC 4F00 class with Jean Bridge and Michael Winter.

Game Design

Art Design

Narrative

Tutorials

Progress Log

 Important dates and MilestonesEdit

Taken from Sakai Page

Wednesday, Sept. 4 First day of classes
Thursday, September 12th Game Concept in place
Thursday,   October 10th Design and Technical Document Due 
Thursday,   October 30th Revised DTD Due, Project Management Plan and Mechanisms Live 
Wednesday, December 11th  White box Prototype (proof of concept)
Thursday, February 27th Closed Beta Ready, along with full production plan
Thursday,March 13th Beta Testing completed.
Thursday April 3rd  Last Day of Class
Thursday April 24th  Ship date!















RolesEdit

Jamie-Producer

Mike R-Assistant Producer

Andrew- Lead Art Director

David-Lead Game Designer

Endre- Programmer

Adrian- 3D Modeling

Justin-3D Modeling

Mike F-3D Modeling/ Level design

Bryan-UI/ Game design

Sean- Writer

Tanner- Concept Art/ Writer/Animator

ADDIONAL HELP

Deigo- Narritive implementation

Tom- Composer

Kaerston- UI

STefan- Sound FX


How We're GradedEdit

Taken from the Sakai Page

Game Design and Technical Document - 15% of total mark Instructors’ evaluation of each individual’s contribution to document

Draft Due Oct. 10

Final Due Oct. 23


White Box Prototype (with all mechanics developed) - 25% of total mark

20% based on instructors’ evaluation of project

5% based on  peer and self-assessment of each individual’s contribution to the project 

Prototype Due Dec. 5


Closed Beta Version (Level, mechanics and most assets in place for testing) - 10% of total mark

based on peer and self-assessment of each individual’s contribution to project

Due February 27


Open Beta Version - 25% of total mark

20% based on instructors’ evaluation of project

Due April 3 for marking 5% mark based on peer and self-assessment of each individual’s contribution

Final Verison TBD (before April 24th)


Final Realese Date April 24th


Individual Production Progress -  25% of total mark

based on instructors’ evaluation of individual weekly accomplishment of production goals Beginning the week of Oct. 23 and extending through April 3 (16 weeks)

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